YFT to OBJ Converter
Batch convert yft files to obj online. Change yft to obj on Windows, Mac, iPhone and Android in 2 clicks.
Select files for conversion or drag and drop them to the upload area.
Your files are securely protected and available only to you.
All files are automatically deleted from our servers after 1 hour.
How to convert YFT files to OBJ online?
Step-by-step instructions for converting yft files to obj
Click "Choose File" button to select a yft file on your computer. YFT file size can be up to 100 Mb.
Convert YFT to OBJ
Click "Convert" button to start conversion.
Download your OBJ
When the conversion process is complete, you can download the OBJ file.
- First you need to add file for conversion: drag and drop your YFT file or click the "Choose File" button. Then click the "Convert" button. When YFT to OBJ conversion is completed, you can download your OBJ file.
- Mesh conversion is pretty fast. You can change YFT to OBJ in a few seconds.
- Of course! We delete uploaded files immediately, and converted ones after 1 hour. No one has access to your files. File conversion (including YFT to OBJ) is absolutely safe.
- Yes, you can use AnyConv on any operating system that has a web browser. Our YFT to OBJ converter works online and does not require software installation.
Information about YFT and OBJ file formats
|Full name||Grand Theft Auto 5 Texture File||OBJ geometry format|
|Developed by||Rockstar Games||Wavefront Technologies|
|Type of format|
|Description||A YTD file is a texture file used by Grand Theft Auto 5 (GTA V), an open-world urban-adventure video game. It contains textures for objects that appear during gameplay, such as vehicles and buildings.||OBJ (or .obj) is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is open and has been adopted by other 3D graphics application vendors.|
|Technical details||The OBJ file format is a simple data format that represents 3D geometry alone — namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making explicit declaration of face normals unnecessary. OBJ coordinates have no units, but OBJ files can contain scale information in a human-readable comment line.|
|File conversion||YFT conversion||OBJ conversion|
|Associated programs||OpenIV||Wavefront 3D, CADRazor, Adobe Photoshop, LogiKal, UVMapper, LightWave 3D, Autodesk Maya, IMSI TurboCAD Deluxe, MeshLab, MAXON Cinema 4D, Smith Micro Poser, Autodesk AutoCAD.|